cry of the eternal soul ритуал blood magic

Cry of the Eternal Soul

Cry of the Eternal Soul
NameCry of the Eternal Soul
Ritual Stones76
Activation CrystalAwakened Activation Crystal
Activation Cost2,000,000 LP
Running Cost2 LP/operation
EffectTransfers LP from Soul Network to Blood Altar

Cry of the Eternal Soul is a Blood Magic Ritual which transfers Life Essence from a Soul Network into a Blood Altar.

Recipe [ edit ]

A Cry of the Eternal Soul requires 76 Ritual Stones to build: 12 blank, 16 air, 8 water, 20 fire, 12 earth and 8 dusk. It requires 2,000,000 LP and an Awakened Activation Crystal to activate.

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Cry of the Eternal Soul

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Cry of the Eternal Soul plus Altar

Usage [ edit ]

Cry of the Eternal Soul fits around a Blood Altar. While active it attempts to transfer LP from the activator’s Soul Network into the Blood Altar. Each LP added to the Altar costs 2 LP from the Network.

The Life Essence is added to the Altar’s input tank and is subject to the 20 LP/s transfer limit between the input and main tanks. Runes of Dislocation can be used to speed the transfer rate.

While in the ritual’s effect range when work is being done, the activator’s health will be set to 1 heart.

Reagents [ edit ]

The effect of the Ritual can be modified by feeding Reagents into the Master Ritual Stone. The following effects are available:

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Ritual

A Ritual is a powerful multi-block structure added by the Blood Magic mod. The effects of Rituals are varied and powerful, from a simple water source to creating an area of creative mode flight.

There are two types of rituals: weak and standard.

Weak Ritual [ edit ]

A weak ritual is simple but can be useful. Each is created by placing a specific block on top of an Imperfect Ritual Stone, then activated by Right-clicking the Stone. Each costs 5,000 Life Essence.

BlockEffect
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Standard Ritual [ edit ]

A standard ritual is built out of multiple Ritual Stones and one Master Ritual Stone. It is activated using a Weak Activation Crystal or an Awakened Activation Crystal. All rituals have a large LP cost to activate and most have an ongoing LP cost. Rituals can be deactivated by applying a Redstone signal to the Master Ritual Stone.

The Ritual Diviner can be used to quickly build rituals.

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Cry of the Eternal Soul Ritual non-functional #1632

Comments

sam-kirby commented Aug 7, 2019 •

Issue Description:

The Cry of the Eternal Soul ritual does not function.

Further, since its structure was changed in the refactor, the ritual diviner lists it as requiring more ritual stones than it actually uses. It currently consumes 73 ritual stones, though the diviner still lists the old requirement of 76. This is due to it requiring 3 fewer fire runes. It is possible this is due to the order of arguments on this line being wrong, with offset and y reversed:
https://github.com/WayofTime/BloodMagic/blob/1.12/src/main/java/WayofTime/bloodmagic/ritual/types/RitualEternalSoul.java#L89

What happens:

The cry of the eternal soul ritual activates when right clicked with an activation crystal, but does not do anything further. The nearby blood altar is not filled.

Structure is changed from previous versions, count of ritual stones is not accurately reflected in the diviner.

What you expected to happen:

The nearby blood altar to be filled.

Ritual diviner to accurately specify requirements or structure to be the same as previous versions.

Steps to reproduce:

Affected Versions (Do not use «latest»):

Further details

Should be obtaining the BloodAltar from the tile’s capability and using that.

I attach below a working fix, but as I am fairly unfamiliar at this point with Forge’s capabilities I have not submitted a PR as it can likely be improved upon.

The text was updated successfully, but these errors were encountered:

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Ritual of Binding

Ritual of Binding
NameRitual of Binding
Ritual Stones24
Activation CrystalWeak Activation Crystal
Activation Cost5,000 LP
EffectCreates bound item

The Ritual of Binding is a multi-block structure from Blood Magic used to make a Ritual with the effect of creating a bound item to the item used in the ritual.

Contents

Structure [ edit ]

Building a Ritual of Binding structure requires a total of 24 Ritual Stone of which 8 remain Ritual Stone and 4 each of the infused Air, Water, Fire and Earth Stone. You need the Elemental Inscription Tools to make one stone for each type. The stone is not single-use. These blocks are placed in a specific pattern around the central Master Ritual Stone: Fire (red) in the cardinal directions 2 blocks away and Air (cyan) 1 block away in a diagonal; the 8 Ritual Stones 1 block beyond and above these and finally place the 4 Water beyond the Fire Stones and the 4 Earth beyond the Air Stones, on top of the 8 Ritual Stones.

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Ritual of Binding Structure

Ritual [ edit ]

Effects are achieved by activating the ritual using a Weak Activation Crystal and 5,000 LP and dropping an item onto the Master Ritual Stone. After some pyrotechnics the dropped item transforms into the corresponding bound item and the ritual deactivates. It is advised to put out any fires set in the centre of the structure to avoid scorching the item.

Effect [ edit ]

The Ritual of Binding is used to create the following items:

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Dome of Suppression

Dome of Suppression
NameDome of Suppression
Ritual Stones12
Activation CrystalWeak Activation Crystal
Activation Cost10,000 LP
Running Cost80 LP/second
EffectSuppresses liquids

Dome of Suppression is a Blood Magic Ritual which suppresses liquids.

Recipe [ edit ]

A Dome of Suppression requires 12 Ritual Stones to build: 8 air and 4 water. It requires 10,000 LP and a Weak Activation Crystal to activate.

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Usage [ edit ]

While active, the Dome of Suppression temporarily removes liquids in a sphere with a radius of 10 centered on the Master Ritual Stone. This costs approximately 80 LP/second.

If the Dome is destroyed or deactivated with a redstone signal, the suppressed liquid will return.

Reagents [ edit ]

The effect of the Ritual can be modified by feeding Reagents into the Master Ritual Stone. The following effects are available:

ReagentCostEffect
Aether15/100 ticksIncreases radius to 20
Aquasalus15/100 ticksIncreases radius to 15

If both Aether and Aquasalus are provided the radius increases to 30.

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